]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - Super Polarity/InputController.cs
Removes spaces.
[rbdr/super-polarity] / Super Polarity / InputController.cs
diff --git a/Super Polarity/InputController.cs b/Super Polarity/InputController.cs
deleted file mode 100644 (file)
index 405b3ab..0000000
+++ /dev/null
@@ -1,118 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework.Input;
-
-namespace SuperPolarity
-{
-    static class InputController
-    {
-        static Dictionary<string, List<Action<float>>> Listeners;
-        static Dictionary<string, List<Keys>> RegisteredKeys;
-        static Dictionary<string, List<Buttons>> RegisteredButtons;
-
-        static GamePadState InputGamePadState;
-        static KeyboardState InputKeyboardState;
-
-        /*
-         * Registered Events.
-         * 
-         * You register: name of the event (ie. attack) and a key associated with it.
-         * or button... Left Stick /always/ dispatches move event.
-         */
-
-        static InputController()
-        {
-            Listeners = new Dictionary<string,List<Action<float>>>();
-            InputKeyboardState = new KeyboardState();
-            InputGamePadState = new GamePadState();
-        }
-
-        public static void UpdateInput()
-        {
-            Poll();
-            DispatchMoveEvents();
-            DispatchRegisteredEvents();
-        }
-
-        private static void Poll()
-        {
-            InputGamePadState = GamePad.GetState(Microsoft.Xna.Framework.PlayerIndex.One);
-            InputKeyboardState = Keyboard.GetState();
-        }
-
-        private static void DispatchRegisteredEvents()
-        {
-        }
-
-        private static void DispatchMoveEvents()
-        {
-            float xMovement = 0.0f;
-            float yMovement = 0.0f;
-            // Dispatch the moveX / MoveY events every frame.
-
-            xMovement = InputGamePadState.ThumbSticks.Left.X;
-            yMovement = -InputGamePadState.ThumbSticks.Left.Y;
-
-            Console.WriteLine("Dispatching Input {0}", InputKeyboardState.IsKeyDown(Keys.Left));
-
-            if (InputKeyboardState.IsKeyDown(Keys.Left))
-            {
-                xMovement = -1.0f;
-            }
-
-            if (InputKeyboardState.IsKeyDown(Keys.Right))
-            {
-                xMovement = 1.0f;
-            }
-
-            if (InputKeyboardState.IsKeyDown(Keys.Up))
-            {
-                yMovement = -1.0f;
-            }
-
-            if (InputKeyboardState.IsKeyDown(Keys.Down))
-            {
-                yMovement = 1.0f;
-            }
-
-            Dispatch("moveX", xMovement);
-            Dispatch("moveY", yMovement);
-        }
-
-        public static void Bind(string eventName, Action<float> listener)
-        {
-            List<Action<float>> newListenerList;
-            List<Action<float>> listenerList;
-            bool               foundListeners;
-
-            if (!Listeners.ContainsKey(eventName)) {
-               newListenerList = new List<Action<float>>();
-               Listeners.Add(eventName, newListenerList);
-            }
-
-            foundListeners = Listeners.TryGetValue(eventName, out listenerList);
-
-            listenerList.Add(listener);
-        }
-
-        public static void Dispatch(string eventName, float value)
-        {
-            List<Action<float>> listenerList;
-            bool foundListeners;
-
-            foundListeners = Listeners.TryGetValue(eventName, out listenerList);
-
-            if (!foundListeners)
-            {
-                return;
-            }
-
-            foreach (Action<float> method in listenerList)
-            {
-                method(value);
-            }
-        }
-    }
-}